Monday, November 23, 2009

Joe Enters a Gate

Teamwork. We wouldn't survive the night without it. Mandy and Joe left the Police Station and made their way to the French Hill neighborhood. Mandy met the Ghoul in the street and her Tommy gun tore it up. She was picking up the trophy as Joe ran past her. He was pulled into The Witch House gate. Meanwhile, I left the Graveyard and entered the nearby Black Cave and found two more clues. I also saw an old book lying in the dust but I didn't want to take the time to check it out.

Joe had been sent to the Great Hall of Celeano. We had the chance to close another gate, as long as he survived long enough and could find the gate back home.

In a bright flash, I saw a gate open in the Graveyard I had just left. A Maniac rushed out of the gate and began lurking in the Outskirts of town.

The Mi-Go flying above Arkham spotted Mandy in the streets of French Hill and swooped down upon her. Her gun was still warm from its short conversation with the Ghoul when she pointed it up at the Mi-Go and squeezed the trigger. The Mi-Go disappeared and on the ground was an enchanted piece of jewelry. She bent down and picked up the golden necklace and put it around her neck. She felt it may come in handy during the night.

A group called the Sheldon Gang claimed the Uptown neighborhood as their area. Of all nights, tonight they decided to poke around a burial mound in Uptown. To their surprise, a Gug and a Zombie were stirred from the ground. Fortunately the monsters wandered into the Outskirts of town, but now the town was being surrounded in addition to having monsters wander the streets.

We needed to regain control... and quickly!

Gates open: 3/8
Monsters in Arkham: 3/4
Monsters in Outskirts: 3/7
Terror Level: 0/10
AO Doom Track: 4/13

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